#ifndef __CLAMP_SIDE_H__
#define __CLAMP_SIDE_H__

#include "sceneObject.h"

class ClampSide : public SceneObject{
	private:
		static Vertexf vertices[];
		static const unsigned int nVertices = 4;
		float rotationAngle;

	public:
		ClampSide();
		~ClampSide();

		void setRotationAngle( float angle ){
			this->rotationAngle = angle;
		}

		void addRotationAngle( float angle ){
			this->rotationAngle += angle;
		}

		float getRotationAngle(){ return this->rotationAngle; }

		virtual void draw();

		static std::string name(){
			return "clampSide";
		}
};

#endif /* __CLAMP_SIDE_H__ */
